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Customer
Life Cycle and Customer Experience Management (CEM) |
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Customer Life Cycle management applying to Customers and Users Experience applies in Business to Business (B2B or B-to-B) markets as well as Business to Consumer (B2C or B-to-C) marketplaces. |
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| Traditionally, companies (particularly retailers in B2C markets) have used the concepts of customer satisfaction and customer experience as way to enhance loyalty and retention and while these can improve repeat sales the scope of the concepts is often limited to the 'buying experience' or 'in-store' experience which does not necessarily achieve product and service offering value proposition leadership. In our view, Customer Experience Management (CEM) needs to apply to the
whole Customer Life Cycle as depicted here. |
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| This embodies the notions of: 'suspects' who potentially
may benefit from acquiring a physical product, non-physical product and/or
service offering but may not be aware of it; 'prospects' who may be ready,
willing and able to acquire an offering and need to decide on a purchase;
actual customers who were prospects who 'signed up' ; repeat customers
who made more purchases and use more than one product or 'value proposition'.
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WHO: Who should we listen to and understand?
Types of customers. |
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| Historically, companies engaged in B2C retail
markets and manufacturers which develop and supply physical or non-physical
products to consumers or end users have tried to adopt customer experience
management. However, there has often been an over-riding focus on the
'buying transaction' and 're-entry transaction' in a store or web site
with touch points being considered as transactions in automated Customer
Relationship Management (CRM) information management systems. This transactional
nature of experience management has in part been driven by the very large
numbers of customers inherent in B2C and Business to End User (B2E) markets. |
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The Customer Experience Wheel provides a framework
for the key steps for wider management of customer and user experience
with respect to Value Propositions including experiential aspects and
Life Cycle Touch points. It also guides participants in the use of key
tools for successful implementation. |
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Historically, companies engaged in B2C retail markets and manufacturers which develop and supply physical or non-physical products to consumers or end users have tried to adopt customer experience management. However, there has often been an over-riding focus on the 'buying transaction' and 're-entry transaction' in a store or web site with touch points being considered as transactions in automated Customer Relationship Management (CRM) information management systems. This transactional nature of experience management has in part been driven by the very large numbers of customers inherent in B2C and Business to End User (B2E) markets. The Customer Experience Wheel provides a framework for the key steps
for wider management of customer and user experience with respect to Value
Propositions including experiential aspects and Life Cycle Touch points.
It also guides participants in the use of key tools for successful implementation. |
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Business
to Business User (B2U) and Business to Business (B2B) |
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Typically B2B and B2U companies have much fewer direct customers. These customers are people within other business organisations. |
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Marketing and selling is still to individuals but this time they behave as business people and may have a constrained focus |
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| Stages of a customer life cycle typically take place over a longer time period and may be more dependant on relationships than transactions. |
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Customer relationships are often more complex
and depend on context of the value network which has a more complex structure
of different types of customers as detailed below. |
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For some products and service offerings
there may no users involved. |
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We have found it helpful to consider different types of customers who may be involved in B2B and B2U VoC research: |
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| End Business 'Technical Buyer' |
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End Business 'Economic Buyer' |
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| Business User (for B2U situations) |
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| Route to Market 'Technical Buyer' |
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| Route to Market 'Economic Buyer' |
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| End Business Internal Influencer |
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| External Influencer for End Business and Routes to Market |
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In a particular situation not all of these
may be appropriate, however, consideration of these different types helps
to define the methods and tools for providing appropriate experiences. |
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| Another aspect which needs to ne taken into
account is whether your company is developing and managing physical products,
non-physical products or service offerings in variety of industries such
as : Electronics; Telecoms; Software and High Technology; Engineering
and Manufacturing; Chemicals; Ceramics and Building products; Financial
Services ............ |
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Experiential world model to provide a context in which to position customer experience |
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Experiential Value Proposition Platform (EVP) which positions a Value Position with respect to the experiential world model |
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Customer Life Cycle to define types of customers and Touch Zone |
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| Assessment and improvement tools |
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Implementation programmes |
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| B2B and B2U Customer Experience Management programmes
can be of 3 main types: |
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3. Experiential Value Proposition Platform (EVP) design
These programmes can be used at various stages of the product or market life cycle, for example, as part of defining a new Experiential Value Proposition Platform (EVP) or as part of improving the customer experience aspects of a current Value Proposition. These programmes can be used at various stages of the product or market life cycle and adjusted to provide an appropriate mix of research results, client collaboration and process improvement. |
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Typical Implementation programme deliverables |
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| Each of the main types of programme is tailored to the client's situation, and can comprises the following deliverables, depending on the situation: |
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Improvement Plan. |
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Tailored Customer Experience Wheel |
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Tailored methods and toolkit |
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Tailored Software Packages and Templates |
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Plan for conducting Customer Experience Market Research |
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Detailed Results from Primary and Secondary Research |
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Observations and recommendations relating to current Value Propositions from a customer experience perspective. |
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Observations and recommendations relating to potential future Experiential Value Proposition Platforms (EVP). |
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| Toolkits: |
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Free
Proposal |
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Click below for more information |
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Product
Marketing and Management |
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| Contact
us for more help
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E-mail us: |
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| TtM
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| Last revised: August 15, 2005 |